Hawx 2 Install Problems Ps3

Xbox 360 has a longer draw distance on 3D ground detail as you can see on the town to the left here, but the crucial GeoEye textures are not unduly affected and the effect is minimal. Some of the cutbacks are so completely miniscule that they almost come across as bugs in the game. Here are just a couple of examples.

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In the top set of pictures you can see that the roofs of the background buildings have been 'collapsed' on PS3, while they are fully present and correct on the 360 build. It seems to be the case for many of the buildings in the game. Sure, there's a polygon saving but it would surely be pretty minimal. Another bizarre omission concerns the light-source generated by the plane's afterburners on take-off. The ground beneath the player's craft is lit up exactly as you would expect on Xbox 360, while the effect is absent on the PS3 version of the game. Some of the cutbacks and omissions on PS3 are so slight, you wonder why they were made at all.

What's with the flat roofs on the top shots, and the cut afterburner ground lighting below? It's hard to imagine that a single light-source or a few additional polygons would be capable of the kind of performance drops that would warrant their omission, but regardless, those differences are there. Demonstrated that maintaining performance is much more important than the removal of the occasional graphical effect, but the problem with H.A.W.X. 2 is that even with the often puzzling omissions, there is clearly still an obvious frame-rate problem: some levels appear to be much more optimised than others. Perhaps not surprisingly, Ubisoft does like to thread together the action with good, thick slice of Clancy plotting, and a series of relatively (and thankfully) brief cut-scenes are used to achieve this.

Unfortunately, the out-of-date Bink video compressor is used for the game's cinematics, and as demonstrated previously in the, it's simply not up to the job of supplying consistently good quality video without being fed high levels of bandwidth. On a 6.8GB DVD with the amount of cut-scenes H.A.W.X.

2 has, that simply isn't possible. On a Blu-ray, it is. Unfortunately, despite having about 16GB of free space left on the retail disc, both versions have equally poor cinematics.

This is a bit of a mystery - quite why Bink remains popular with developers when other options with far superior quality levels are available boggles the mind, but more than that, it wouldn't take more than an afternoon's work simply to up the bandwidth allocations and re-encode superior versions to make use of the extra space on the Blu-ray. Bearing in mind the effort that must go into these rendered cinematics, you'd think that developers would want them looking at their best - clearly they're not in H.A.W.X 2. Despite shipping with around 16GB of spare space on the Blu-ray, it appears that the developers still chose to use the bit-starved encodes used to cram the cinematics onto the 360 DVD. Speaking of video, one element worthy of showcasing happens to be exclusive to PlayStation 3. Similar to Just Cause 2, H.A.W.X.

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