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Update #2 - Our Kickstarter is now over, but the development of Xenonauts-2 continues! • Want to hear about the progress of the game?

• Miss the Kickstarter? We're looking at offering a slacker backer program - check for info!

Update - Thanks so much, everyone! Fully funded in 8.5 hours and over 300% funded so far! With the community voting finished, the final order of the stretch goals is set as: • #1 Modular Weapons (£50,000 - UNLOCKED!) • #2 Geoscape Situations (£75,000 - UNLOCKED!) • #3 Locational Injuries (£100,000 - UNLOCKED!) • #4 MARS Weapon Platform & Sentry Guns (£150,000 - UNLOCKED) • #5 Additional Community Edition & Modding Support (£200,000) • #6 Weather Conditions (£250,000). Glad to see you made it, Commander. We got the helicopter away from CENTRAL with a dozen or so survivors, our Chief Scientist included - although naturally he spent the entire flight complaining that we'd rescued his lab assistants instead of his research notes.

That's where the good news ends, I'm afraid. The political situation is continuing to worsen - NORAD is reporting something with Soviet transponder codes buzzing the Eastern Seaboard, but I know for a fact the Soviets don't have any jets in the area. If we let the aliens run around unopposed for much longer we're going start seeing mushroom clouds on the horizon. We'll have ATLAS Base online by the end of the day. In the meantime, you need to figure out a strategy for rebuilding our organisation, bringing the political situation under control and defeating a vastly superior foe that we know almost nothing about. Best get started, eh?

There's coffee in the pot. XENONAUTS-2 is a turn-based 'strategic planetary defense simulator' that puts you in charge of a clandestine military force attempting to protect the planet from extraterrestrial invasion. It is the sequel to the acclaimed, successfully! We are building a hugely complex strategy / tactics game that gives you total control of your organisation all the way from the command staff in your base down to the troops on the battlefield. The formula will be familiar to anyone who has played the classic X-Com games from the 90's (or the modern reboots), but Xenonauts-2 expands those foundations to create something deeper and more distinctive! The action takes place in the modern day - but in an alternative timeline where decades of alien interference has prevented the end of the Cold War, leaving NATO and the Soviet Union teetering on the brink of a catastrophic nuclear war. Can you hold humanity together long enough to end the alien threat forever?

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Xenonauts-2 is not a chronological sequel to the first Xenonauts but rather an updated portrayal of similar events. The game is in development on Windows PC and is expected to launch on Steam & GOG in late 2018; we will hopefully natively support Linux and Mac on release but cannot yet offer a firm promise of this (please see the FAQ for further details). We've been developing Xenonauts-2 for three years now and the game is in an advanced state. If you want to check out how things are progressing, you can download a free demo of a single tactical combat mission at the link below. Bear in mind this is still an alpha; expect it to improve a lot before release!

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Ah, Commander - so good of you to finally make an appearance. I will refrain from commenting on the (pathetic) attempts of Military Division to defend my laboratory, as I was still able to collect s ufficient data during the extraterrestrial attack to validate my theories. The aliens are indeed using a form of matter translocation to deploy their forces.

Although I hardly expect you to understand the science, I have now devised a method of tracking the quantum waveform deformation caused by this process to within a ten mile radius. One would hope that providing this organisation with the exact time and location of these alien incursions would be sufficient to allow our soldiers to finally begin collecting the samples and specimens I need to proceed with my work on ENDGAME.

But my experience thus far has taught me to expect otherwise. The Geoscape is where you control the Xenonaut campaign against the extraterrestrial invaders. Alien UFOs and ground teams will conduct hostile operations all across the globe, threatening your funding regions and bringing the world ever closer to nuclear war - that is, unless you stop them! Your interceptor squadrons can challenge UFOs in the skies and the soldiers stationed at your base can respond to ground missions, but they cannot be everywhere at once.