Eve Tools Planetary Interaction Resources

Contents • • • • • • • • • • Why do PI It is an easy way to make passive ISK. You simply create a supply-chain that connects extractors to processors to launchpads. Once configured, all you need to do is import/export the PI to/from the planet.

Raw Materials database displays resource type, planets reqs, extractor type, used in manufacturing. Created by DaOpa's Eve-Online FanSite Start.

Depending on the amount of effort you want to place in, this can require daily monitoring or weekly monitoring. Skills • - Allows you to develop more planets (Preferable to go to IV.

V is not necessary but can help) • - Allows you to set up more infrastructure on one planet (IV is essential if you wish to make a passive income) • - Shows you more accurately where planet resources are concentrated (Optional) • - Same as Planetology (Optional) • - Allows you to scan planets from 'x' light years away (Optional) • - Reduces the NPC tax rate of Player Owned Customs Offices (POCOs) in high sec (Optional) PI Basics Types of PI Material. This is an example of the requirements to make fuel blocks There are 5 levels of PI materials in game. • R0 - These are your resources that you extract directly from the planet using an extractor. • P1 - These cannot be extracted from the planet but rather are created by converting P0 into P1 on the planet using a processor. • P2 - These cannot be extracted from the planet but rather are created by converting P1 into P2 on the planet using a processor. • P3 - These cannot be extracted from the planet but rather are created by converting P2 into P3 on the planet using a processor.

• P4 - These cannot be extracted from the planet but rather are created by converting P3 into P4 on the planet using a processor. Midway 1292 tumbler manual. Resources (R0) -> Tier 1 Products (P1) -> Tier 2 Products (P2) -> Tier 3 Products (P3) -> Tier 4 Products (P4) Please note: Each tier higher also uses up less volume (m3). This is important when transporting PI. For more information on the different types of PI materials, go to.

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Planetary

Planetary Buildings For more details, see To extract and produce resources and products you need buildings! Buildings match the planet they are constructed on, but players only need to worry about selecting the right type of command center, the rest are built in-place on the planet and thus always of the right type. Each building beyond the Command Center costs a set amount of Powergrid (PG) and CPU. At a glance, the following structures exist: Type Description. The primary building that you must construct to get started on PI on a planet.

You can deploy from anywhere undocked in space including while being tethered. Once placed, you can upgrade command center providing more CPU and Powergrid per level. Can store a small amount of material and offers a simple rocket launch mechanism by which you can ship said materials to orbit.

Extractor Control Units (ECUs) allow installation of extraction programs and the building of extraction heads. In the extraction programs have to pick the resource type for all heads, a duration of the program (up to 14 days), and must provide a route for the raw material to travel once extracted, lest it be lost. It is suggested that you always connect the output of an extractor to a storage. Extraction of resources is done by extractor heads that are installable via the ECUs.

The heads can be placed within the ECUs area and can be moved via drag and drop to resource hot-spots for a greater extraction amount. These come in three different types, Basic (used to transform raw materials (P0) to processed materials (P1)), Advanced (used to either transform processed materials (P1) in refined commodities (P2) OR refined commodities (P2) in specialized commodities (P3)), and High Tech (used to transform specialized commodities (P3) in advanced commodities (P4)). The latter can only be built on barren or temperate planets. A building dedicated to the storage of materials or goods, potentially as part of a larger logistics system. It is suggested that you maintain storage sites or launchpads between outputs of extractors and processors and inputs of processors. A building dedicated to moving materials and goods to and from the planet.